The games industry is booming on a global level. Larger than the global music and film industries combined, this industry offers many opportunities to develop a career in this field. Our introductory Sound Design for Games short course has been designed to help you get started in developing the skills required by the industry.
Our 8-week intensive evening short course will help you develop an understanding of game audio and how to take audio ideas from concept to completion in a professional game audio environment. During the course, you will gain a working knowledge of the general video game audio production pipeline, from the initial concept stage through to final project delivery. This will put you in a position to successfully communicate with other key creatives, manage deadlines and project organisation.
We’ll show you how to put together accompanying sound design briefs and descriptions to accurately convey ideas with other creative media professionals. You’ll gain insights into the role of the sound designer and audio programmer in the game audio process. One of the highlights of the course is how to correctly record sound effects and voice-overs, using production knowledge to integrate and deliver audio assets of good quality into the non-linear media of video games.
You will begin to develop a basic knowledge of Unity 3D, an industry standard game audio programming engine. Alongside this, you will acquire a technical knowledge of Audiokinetic’s Wwise middleware package, and how it is implemented from the ground up to facilitate audio integration. We will teach you the different functions and tools that Wwise offers as a part of its extensive feature set so that additional games of differing styles and applications can be effectively managed from an audio standpoint. You’ll learn to integrate audio assets between both Unity3D and Wwise to deliver a working audio integration.
Joining our course at Abbey Road Institute Melbourne will give you access to our highly specialized workstations and industry-standard music studios. Our course content is delivered in a unique, practical learning environment, where you will complete hands-on activities under the direct supervision of our professional instructors and staff. Students will also have access to the computer lab facilities on Saturdays from 9:30am – 5:30pm to complete any Sound Design for Games short course related assessment tasks.
Start Date: April 4th, 2019
Duration: 8 Weeks
Study Mode: Evening Class
Day of the week: Thursday
Times: 18.00 – 21.00
Each class consists of:
There are many roles available within the field of sound design for games. Undertaking this short course will open you up to the possibilities available in the games industry. The skills, knowledge and creativity you’ll develop over the course of this program will allow you to take the first steps into the games industry or prepare you for further study to make your passion for game audio a fully-fledged career.
These are some of the jobs our short course can introduce you to:
You may also be interested in our other program, the Advanced Diploma in Music Industry. For more information on this intensive one-year program, please visit the courses page.
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Education is more than a lecture. It is decades of experience from all corners of the globe brought together into a community of dedicated and passionate individuals joined together in journey to push the limits of creativity. This is what we aspire to every day at Abbey Road.
Studying the past year at Abbey Road has been phenomenal. The teaching staff are top notch and I now have a community of people to draw on who are as obsessed with music as me.
Abbey Road Institute gives students the head-start they need to succeed in today's industry. The facilities at Melbourne are second to none and it’s great to see students grow and be rewarded for their efforts.
There is surely no better place to be when you are studying music production and sound engineering!
On the first day of the course it was clear that I had found my tribe; we’re like a family, and it’s uncanny how everyone gets on creatively.