About the course

OUR SOUND DESIGN FOR GAMES SHORT COURSE IS DESIGNED TO BE FAST PACED, RELEVANT, AND INTENSIVE

Learning Sound Design for Games at Abbey Road Institute is structured to ensure that every class is meaningful and engaging and that information is delivered in a progressive, logical manner, combining both theory and practice into every lecture.

Our aim is to see that every student gains an understanding of all aspects of the games industry, from pre-production to middleware implementation and delivery.

 

 

THE OVERVIEW

We begin with the fundamentals of game making, creating asset lists, and managing resources, before moving into game-production mode. In this mode, we’ll venture into Unity 3D, a popular game engine that is used through the industry from the smallest startup to larger companies. We’ll then spend a decent portion of the course in Wwise, implementing parts of the game that we create ourselves, to take it from an idea to a fully fledged product. All of this will be peppered with time in the Abbey Road Institute studios, working to create a sound that is both detailed and professional.

 

THE GEAR

Our fully equipped production workstations – available to every student in every classroom –have the capability to complete the projects involved, so students never need to look at purchasing their own equipment, without learning how to use these tools first. They’ll also learn how to use Audiokinetic’s Wwise, an industry standard middleware for audio integration.

 

 

The educational experience at Abbey Road Institute is student-focused and intensive.

We strive to install a strong sense of collegiality and cohesion amongst our students, forging them into a creative community who are equipped to tackle the industry head-on.

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This course taught me how to set up a freelance structure. Knowing things about invoicing and tax and learning how much I should charge. Abbey Road taught me that I have to look after this myself.

Alex Mraz, Graduate

Before I was at Abbey Road, it was easy to write a song, and get a singer. But the songwriting process doesn’t work like that. It was important to understand vocal production, writing, and music. It should all happen simultaneously.

Joel Robinson, Graduate

Abbey Road really helped me with the foundation of audio. It’s an overwhelming subject at first, but [the course] really breaks it down and really makes it digestible.

Charlotte Rochecouste, Graduate

The time I spent at Abbey Road Institute helped me transform my skills. I came from a bedroom producer who made music as a hobby to an audio professional.

Phoenix Manson, Graduate

Abbey Road was the perfect stepping stone into my professional career as an artist and audio engineer.

Alex Braithwaite, Graduate

Education is more than a lecture. It is decades of experience from all corners of the globe brought together into a community of dedicated and passionate individuals joined together in journey to push the limits of creativity. This is what we aspire to every day at Abbey Road.

Gianni Michelini, COO

Studying the past year at Abbey Road has been phenomenal. The teaching staff are top notch and I now have a community of people to draw on who are as obsessed with music as me.  

Emily Toner, Graduate

Abbey Road Institute gives students the head-start they need to succeed in today's industry.  The facilities at Melbourne are second to none and it’s great to see students grow and be rewarded for their efforts.

David Weaver, Academic Coordinator