Learning Sound Design for Games at Abbey Road Institute is structured to ensure that every class is meaningful and engaging and that information is delivered in a progressive, logical manner, combining both theory and practice into every lecture.
Our aim is to see that every student gains an understanding of all aspects of the games industry, from pre-production to middleware implementation and delivery.
We begin with the fundamentals of game making, creating asset lists, and managing resources, before moving into game-production mode. In this mode, we’ll venture into Unity 3D, a popular game engine that is used through the industry from the smallest startup to larger companies. We’ll then spend a decent portion of the course in Wwise, implementing parts of the game that we create ourselves, to take it from an idea to a fully fledged product. All of this will be peppered with time in the Abbey Road Institute studios, working to create a sound that is both detailed and professional.
Our fully equipped production workstations – available to every student in every classroom –have the capability to complete the projects involved, so students never need to look at purchasing their own equipment, without learning how to use these tools first. They’ll also learn how to use Audiokinetic’s Wwise, an industry standard middleware for audio integration.
The educational experience at Abbey Road Institute is student-focused and intensive.
We strive to install a strong sense of collegiality and cohesion amongst our students, forging them into a creative community who are equipped to tackle the industry head-on.