Our sound design for games course aims to get you up and running in the industry, following industry-specific game audio specifications. As such, we’ll be starting off with an overview of the industry, the processes and the game audio field today, before moving into more technical fields, like Unity 3D – an industry standard game engine – and Audiokinetic’s Wwise, an industry standard middleware solution.
Once you’ve developed those concepts, you’ll be ready to dive into ‘Project Adventure’, a fully featured game, specifically built with implementation for complex audio behaviour in mind, that utilizes industry standard concepts and tools to develop engaging audio content. In this game, you will be designing sound, interactions, voiceovers, and music to make the experience exciting and engaging for players. You’ll have the freedom to design sound just the way you like it while taking mentorship from our industry trained instructors on topics like foley, ambiances, interactive music, and real-time dialogue mixing. Our course structure aims to get you up to speed, and understanding a wide array of concepts on a practical level used in the industry every day.
Over the 8 evening classes you will:
Week 1: Introduction to Game Audio
Week 2: Asset Lists and Management
Week 3: Wwise – Ambience, Music and Loops
Week 4: Wwise – Movement and Attenuation
Week 5: Wwise – Weapons, impact and sound design
Week 6: Wwise – Music and Sync
Week 7: Wwise – RTPC’s and Real-Time effects
Week 8: Wwise – Mixing and Delivery
Education is more than a lecture. It is decades of experience from all corners of the globe brought together into a community of dedicated and passionate individuals joined together in journey to push the limits of creativity. This is what we aspire to every day at Abbey Road.
Studying the past year at Abbey Road has been phenomenal. The teaching staff are top notch and I now have a community of people to draw on who are as obsessed with music as me.
Abbey Road Institute gives students the head-start they need to succeed in today's industry. The facilities at Melbourne are second to none and it’s great to see students grow and be rewarded for their efforts.
There is surely no better place to be when you are studying music production and sound engineering!
On the first day of the course it was clear that I had found my tribe; we’re like a family, and it’s uncanny how everyone gets on creatively.