Our sound design for games course aims to get you up and running in the industry, following industry-specific game audio specifications. As such, we’ll be starting off with an overview of the industry, the processes and the game audio field today, before moving into more technical fields, like Unity 3D – an industry standard game engine – and Audiokinetic’s Wwise, an industry standard middleware solution.
Once you’ve developed those concepts, you’ll be ready to dive into ‘Project Adventure’, a fully featured game, specifically built with implementation for complex audio behaviour in mind, that utilizes industry standard concepts and tools to develop engaging audio content. In this game, you will be designing sound, interactions, voiceovers, and music to make the experience exciting and engaging for players. You’ll have the freedom to design sound just the way you like it while taking mentorship from our industry trained instructors on topics like foley, ambiances, interactive music, and real-time dialogue mixing. Our course structure aims to get you up to speed, and understanding a wide array of concepts on a practical level used in the industry every day.
Over the 8 evening classes you will:
Week 1: Introduction to Game Audio
Week 2: Asset Lists and Management
Week 3: Wwise – Ambience, Music and Loops
Week 4: Wwise – Movement and Attenuation
Week 5: Wwise – Weapons, impact and sound design
Week 6: Wwise – Music and Sync
Week 7: Wwise – RTPC’s and Real-Time effects
Week 8: Wwise – Mixing and Delivery